Your Pixel Dungeon
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Your Pixel Dungeon AI Redakteursbewertung
"Your Pixel Dungeon" is a challenging roguelike game offering a retro pixel art style and deep strategic gameplay. Explore procedurally generated dungeons, battle monsters, collect loot, and uncover the secrets of the dungeon. Note that the mod is currently not being updated.
Umfassende Analyse
"Your Pixel Dungeon" provides a classic roguelike experience with its randomly generated dungeons, diverse enemies, and numerous items to discover. Players must strategically navigate each level, managing resources and engaging in turn-based combat. The pixel art aesthetic adds to the game's charm. However, the game's high difficulty and the fact that it is no longer being updated might be drawbacks for some users. Despite that, it offers hours of gameplay for roguelike enthusiasts.
Hauptvorteile
- Challenging and rewarding gameplay
- Retro pixel art style
- Procedurally generated dungeons offer high replayability
Verbesserungsbereiche
- Not actively updated, potential for bugs or lack of new content
- High difficulty curve may deter some players
Die Beschreibung von Your Pixel Dungeon
Site Editorial Commentary:Pixel Dungeon mod that adds a tutorial and map editor to the existing game.
note: This mod is currently not being updated due to other priorities.Your Pixel Dungeon is a modification of the open-source game Pixel Dungeon, a highly acclaimed roguelike RPG for the Android platform. This mod enhances the original game by adding a comprehensive tutorial and a user-friendly map editor feature, allowing players to create and share their own unique dungeon Experiences.
Maps can be easily exported to and imported from a dedicated public folder named 'YourPD'. By connecting your device to a computer, you can seamlessly copy map files to share with friends or download maps created by others and place them in the 'YourPD' folder on your phone.
Main Contributors: Eric Britsman, Özgür Tanriverdi & Anton Grönlund
See also: http://pixeldungeon.wikia.com/wiki/Thread:25535 & http://www.reddit.com/r/PixelDungeon/comments/2sefhv/your_pixel_dungeon_v095_quickslots_key_rings/
License information can be found here: gnu.org/copyleft/gpl.html
Our source code can be found here: https://github.com/QuattroX/pixel-dungeon
The original game can be found here: play.google.com/store/apps/details?id=com.watabou.pixeldungeon
The original source code can be found here: https://github.com/watabou/pixel-dungeon
Please feel free to leave a review; any feedback is much appreciated!
GENERAL TIPS
The game features autosave functionality, eliminating the need for manual saving. The save file for a character is automatically deleted upon the character's death.
MAP EDITOR TIPS
You can easily scroll up and down within the map editor views to navigate the dungeon layout.
You can create a maximum of 10 custom dungeons, each with a customizable number of depth levels. Long-pressing on a file in the first page of the map editor will bring up the file deletion dialog.
The tabs on the second page of the map editor are scrollable, allowing you to access and modify specific depth levels by scrolling horizontally.
If a floor tab is long-pressed, the delete dialog for that tab (and the corresponding floor in the map) can be accessed. Due to a known bug, if you delete floor 1 when only two floors remain and floor 1 is currently selected, you will need to exit the tabs view and reselect the map you were editing to refresh the UI.
You will automatically encounter a 'finish' screen upon descending the final staircase in your custom dungeon.
If you desire the player to begin at a specific level with certain items, the recommended approach is to create a mob-free first depth. Then, add the desired items and experience potions to depth 1, effectively making depth 2 the 'real start' of your custom dungeon.
The game's wiki provides comprehensive information about all items, mobs, rooms, and more: pixeldungeon.wikia.com/wiki/Main_Page
MAP EDITOR LIMITATIONS
Depth levels are generated based on the custom settings you provide. However, the layout of each depth will always be randomly generated. While all specified elements will be present, their placement within the depth will vary each time.
Boss-type depths can only be modified with items and will always contain the 'correct' boss.
Rooms cannot be directly modified at this time. Consequently, the Shop room is not selectable, as its item selection is based on the 'standard' 25-floor dungeon logic.
Sign contents and placement are not currently supported.
Quests are not currently supported.
The starting level and equipment of the player character cannot be customized.
//YourPD team
Was ist neu
v1.0c Possibly fixes save fail issue (thanks to info from 00-evan).
v1.0b Fixes crashes that could occur when using old maps in the latest version. The items and enchants that were removed (such as stylus and piercing) are now fully usable (via map editor) alongside the new items.
v1.0a Merged with 1.7.5 of original PD. Degradation is now disabled properly, honeypot, bombs, enchant scrolls added among other things.